Friday, 18 January 2008

When Chaos Attacks

You may well know I've been playing a lot of Battle for Armageddon of late, but I had yet to try the supplement Chaos Attack. (If you're interested, you can download them for free from Games Workshop's Specialist Games site.)

Chaos Attack is set during 500 years previous, when Angron invaded. He paused halfway through his campaign to build statues to the Chaos Gods, which allowed Logan Grimnar time to organise the second continent's defences, and summon a whole pile of Grey Knights. He was subsequently banished back to the Warp for 100 years.

You may also know that The Chaos Attack supplement allows you to field Squats, much to my glee. With this in mind I went over to Rob's to give it a go.

He rightly pointed out that since we were playing the First Invasion, Inquisitor Horst and the Golgothan Squats didn't turn up for another 500 years. However, much to my glee, turns out the Chaos side get Chaos Squats! Both Khorne and Nurgle flavours. Here they are having just stomped on Helsreach Hive with Angron himself and the Deaths Head Titan Legion.

Chaos Squats in Armageddon, who'd know they'd be so ace?

(I wonder if the writers knew that Deaths Head were also an elite Waffen-SS division. Perhaps they were oblivious, like Simon Furman when he wrote the character Death's Head in the 1980s Marvel Comics.)

As a testament to the game's designers the Chaos play very differently to the original Orks. I was expecting them to swamp the Imperials under sheer weight of numbers, and then see if the Imperials could recover with their Build Phases. However, the Chaos player has to be more cautious, especially as he lacks the surprise attack rules. At the end of turn 8 I only had 4 Chaos counters left on the table, and lacked the numbers to occupy 2 of the 4 hives I'd destroyed. Rob had come very close to winning throughout, but was ultimately unable to roll a those 4-ups to banish Angron back to the Warp.

Great game. And there's a tonne of variants still to try.

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Posted by Curis at 2:01 am

Tuesday, 15 January 2008

Double Teaming

Matt and I have been busy this last month getting our forces ready for the Games Workshop Doubles Tournament. For those of you unfamiliar with Doubles, it's two allied 500 point forces that have to conform to awkward restrictions for the 2nd elites, fast attack and heavy support choices. The real challenge of the event is choosing two forces that complement each other. Me and Matt chose Orks and Dark Eldar.

Orks and Dark Eldar? How can that be justified fluffwise? Well, to make things even more bizarre we threw something else into the mix ... Genestealers.

Dark Eldar and Orks combine, with the magic 40k Genestealer glue

Once upon a time, a cunning Haemonculus had come across some Genestealers, those six-limbed aliens famous for stealing genes. His experiments splicing the Stealer DNA with his own creations weren't successful, creating only horrible deformed Eldar/Stealer hybrids (for which Matt had modelled up some Grotesques). The Eldar physiology wasn't tough enough, but their Ork slaves' was...

It all fits nicely together modelling-wise. The Dark Eldar Warrior plastics even have five crests on their helmets, making them look niddy.

My Stealer/Orks (Greenstealers) will be developed over the coming year into an complete and independent force. More pictures to follow when I've finished modelling all their new trophies on.

Trophies! Yes, they've got trophies from the many enemies they hideously butchered. Our weekend's Doubles gaming went rather well. We won four of our six games, managing to climb as high as table 6 for the last round before being smacked down by Allen and Nathan's Taudar. I did manage to shoot down a Holoed-up Prism though, as Allen had cockily parked it on top of impassible terrain where a its vectored engines did nothing to help my lucky immobilised result. With the new Ork Codex out that Kan will be getting a Kustom Mega Blasta made out of a Prism Cannon.

Nice thing about playing Doubles is the second player. We were able to spot the flaws in each others' tactics, and we could draw upon twice as much experience. I definitely want to do it again. Hope Matt does too, (not that my constant disregard for his advice cost us any games).

Roll on the 2008 Season.

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Posted by Curis at 1:03 am

Wednesday, 9 January 2008

It'd bollocksed up

My sweetly ignorant girlfriend is to thank for this strip. Being entirely baffled by wargames (other than knowing she's not allowed to touch any of my 'little plastic men') she actually reads most of the padding White Dwarf is full of, and picked up on their choice of words.

This is Ninjabread's 10th strip, which means I am now considering the site permanently established. You can go back to the beginning and see how the quality and style has fluctuated during these initial endeavours.

In other news, Ninjabread does indeed seem to be back and fully functional. In case you missed it I was having some issues yesterday. I thought I'd broken it with my own fiddling, but it turns out it was my hosting company's fault.

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Posted by Curis at 1:01 pm

Thursday, 3 January 2008

Torchwood

Welcome to 2008. I saw the New Year in in the Welsh capital city Cardiff.

Cardiff's main pull for geeky tourists like myself is that Russel T. Davies films a lot of his new reimagined Doctor Who here. The city is crawling with locations. In fact, Torchwood, Doctor Who's bastard offspring series is entirely set here. I find both series' Celtocentricity deeply irritating.

Wales is also famous for its national dish - cheese-on-toast. It's very difficult to find in Cardiff as the place is bursting with chain Italian restaurants.

Anyway, I did visit the Millennium Bay and admired the fountain. Problem was, that all those thoughts of running water made me need the loo.

Having a slash on Torchwood.

Oh no! Turns out that very flagstone was the secret entrance to Torchwood!

Torchwood's secret entrance as seen in Episode 1 - Everything Changes.

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Posted by Curis at 12:28 pm


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